Developing a Vectorworks 2011 Plug-in, TDD-style – Episode 7

Now that we’re able to place a grid of front tiles / segments, the only thing left is the placement of the right / top blind front panels – if the front tiles don’t fit properly. As always, we’re starting with a very basic test. The right blind front (if there’s one) will be placed on the bottom board, therefore start at z == SimpleCabinetModel::kBoardThickness.

TEST_N(FrontModelRightBlindFront)
{
	SimpleCabinetModel simpleCabinet(2 * 200 + 2 * SimpleCabinetModel::kBoardThickness + 50, 
									 3 * 150 + 2 * SimpleCabinetModel::kBoardThickness + 70, 800);
	
	FrontModel frontModel(simpleCabinet.GetFrontModelOrigin(), simpleCabinet.GetFrontWidth(), simpleCabinet.GetFrontHeight());
	
	CHECK_EQUAL(SimpleCabinetModel::kBoardThickness, frontModel.GetRightZBlindFront());
}

Well, you could see that one coming, making the test pass is rather trivial – but it gets us on the track to more sophisticated functionality.

	WorldCoord GetRightZBlindFront() const {
		return fOrigin.z;
	}

Let’s add another check to the test. The height of the right blind front should be the height of the front model.

	CHECK_EQUAL(3 * 150 + 70, frontModel.GetRightBlindFrontHeight());

Quite obvious and should be easy to implement. There’s already an instance variable fHeight in the FrontModel:

	WorldCoord frontModel.GetRightBlindFrontHeight() const {
		return fHeight;
	}

The third component needed to generate the geometry for the right blind front model is the base rectangular shape for the extrude. Another check for our test.

	CHECK_EQUAL(WorldRect(SimpleCabinetModel::kBoardThickness + frontModel.GetNumColumns() * FrontModel::kSegmentWidth, 
						  FrontModel::kSegmentDepth,
						  SimpleCabinetModel::kBoardThickness + simpleCabinet.GetFrontWidth(), 0), 
				frontModel.GetRightBlindFrontBase());

Introducing two additional constants for the tile/segment’s width and depth, making the test pass requires a few lines of code:

class FrontModel {

	WorldRect GetRightBlindFrontBase() const {
		WorldCoord xStart = fOrigin.x + GetNumColumns() * kSegmentWidth;
		WorldCoord xEnd = fOrigin.x + fWidth;
		
		WorldRect r(0, 0, 0, 0);
		if (xStart != xEnd)
			r.Set(xStart, kSegmentDepth, xEnd, 0);

		return r;
	}
};

The top blind front is tackled the same way – We need it’s z position, it’s x dimensions and it’s height. Not an awful lot to see there. Now let’s check if we’re able to generate Vectorworks geometry with this model.

	void CreateFrom(const FrontModel& frontModel) {
		
		// ...

		WorldRect topBlindFrontBase = frontModel.GetTopBlindFrontBase();
		if (topBlindFrontBase != WorldRect(0, 0, 0, 0)) {
			MCObjectHandle topBlindFront = gSDK->CreateExtrude(frontModel.GetTopZBlindFront(), frontModel.GetTopZBlindFront() + frontModel.GetTopBlindFrontHeight());
			gSDK->AddObjectToContainer(gSDK->CreateRectangle(frontModel.GetTopBlindFrontBase()), topBlindFront);
		}
		
		WorldRect rightBlindFrontBase = frontModel.GetRightBlindFrontBase();
		if (rightBlindFrontBase != WorldRect(0, 0, 0, 0)) {
			MCObjectHandle rightBlindFront = gSDK->CreateExtrude(frontModel.GetRightZBlindFront(), frontModel.GetRightZBlindFront() + frontModel.GetRightBlindFrontHeight());
			gSDK->AddObjectToContainer(gSDK->CreateRectangle(frontModel.GetRightBlindFrontBase()), rightBlindFront);
		}
		

In fact, we are:

Episode 7

Tune in next weeks when you hear Dr. Bob say: “Let’s sum it up, post the code and I’m outta here”.

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